Then the Yankee group made a statement that the average person in Second Life only spends 12 minutes a month in world. Although Linden Labs disputs that finding.
See The Metaverse Hype, Decline and Realism Cycle--We've Seen It Before for my take on the hype and "decline" of the interest in SL.
However, what these complaints reveal is that the people getting into Second Life don't understand it. Second Life is a Synchronous tool which means, you need more than one person to make it work. It would be like having a Web Ex or Adobe Connect session by yourself. Sure the technology works but its not productive or fun with one person.
Second Life works best for learning when the following elements are in place:
- An instructor or facilitator is present to guide the activity
- Other learners are engaged in the activity
- The activity is supported by the 3D environment (meaning the environment matches the activity, like teaching security checks in an environment in which the security guard will be working)
- Teamwork is an essential element for a learner's success or a one-on-one role play requiring an expert is critical
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