11/7/07-Wednesday from 8:00a to 5:00p
Penn State GV in Malvern, PA
Here is a brief description of the event:
There will be 3 tracks, totaling 15 concurrent sessions, presented by some of our region's top Distance/e-Learning practitioners. These sessions will feature "real world" case studies, proven best practices, and "state-of-the-art" solutions. The sessions will conclude with our e- Learning Excellence Awards presentation, honoring our region's pioneers and leaders who delivered significant results by designing and implementing Distance/e-Learning programs for their organizations. In addition, throughout the entire event there will be a Vendor Expo showcasing some of the top companies in the Distance/e-Learning field. A continental breakfast, lunch, and snacks will also be provided.
Here is a brief description of the keynote:
Karl's keynote address sets the stage for the conference and for the next decade of training and development. He defines the "gamer generation" and explains how these incoming, techno-savvy learners will turn the traditional online training programs of the baby boomer generation upside down. He will present practical and innovative solutions to the impending boomer/gamer knowledge gap and outline how gamer values such as the use of cheat codes, the love of gadgets, the need to play games and the desire to be constantly connected can be used as methods for moving information from the heads of the retiring baby boomers to the fingertips and gadgets of the gamers. As your organization begins to think strategically about how to attract, retain and train new talent, this keynote will be an invaluable source of information. Come and discover what drives and motivates gamers and how to create engaging learning experiences to appeal to their gamer ethos.
There will also be a book signing, so if you are interested, please register for the conference and don't miss the keynote.
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