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Wednesday, August 01, 2007

Designing a 3D Learning event


Here are some thoughts I have about designing a 3D learning event...please add other thoughts...I am working on a paper about designing learning events for 3D worlds and welcome input from others concerning the proper design for these types of learning events.

Prior to Class
  • Make sure everyone can access the 3D world prior to the actual event...have a "dry run" exercise.(technical specs, fire walls and other requirements need to be addressed for all learners to be engaged during the event.)
  • Send plenty of advance notices about when and where to meet.
  • Set up a site outside of 3D world for correspondences and messages (like a wiki).
  • Make sure learners have an avatar prior to class.
  • Encourage learners to explore the 3D world prior to class so they are somewhat oriented to class.

In-World
  • Make sure everyone can do basic navigation. Start with an orientation exercise.
  • In Second Life (SL), make sure avatars are off of the Orientation Island.
  • In SL, provide a SURL to transport students to place for instruction
  • Regardless of the instructional exercise/archetype, create a gathering place for learners for pre or post briefings.
  • Establish some method to speak (or text) to the entire group.
  • In SL, consider whether or not you want to permit flying.

During the Class Activity
  • Make instructions are clear (vague instructions are hard to follow, provide them in written format if possible…in SL, use a note card.)
  • Provide a time limit for the instructional exercise.
  • As the instructor, go group to group to see how the learners are doing and to answer any questions specific to a particular group (if a group exercise).
  • If the setting is more classroom-oriented, provide a mechanism for hand raising and for developing an orderly method of call on students.
  • Establish rules of behavior in terms of gestures, sounds, building.

After Class
  • Conduct a debriefing.
  • Make future assignments clear so everyone understands.
  • Assign in-world activities outside of class to keep learners involved with 3D world when class is not officially meeting.
  • Provide opportunities for after class, informal, peer-to-peer learning and exchange of information.

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2 comments:

BARTON said...

I'd like to have a look at the paper at some point...and if you're willing, maybe even contribute :)

Karl Kapp said...

Bart,
No problem, very much in the infant stage but certainly would welcome collaboration.