It is an interesting concept that an actual millionaire was created with virtual wealth.
It now appears that virtual assets are as valuable as physical assets. What does that mean for trainers? How can we leverage virtual assets and knowledge of virtual assets to assist our learners in organizations and schools? These are interesting questions.
One company dealing with teaching others in Second Life is Wells Fargo. You can read an article, Wells Fargo launches game inside 'Second Life', which describes how the game can be used to teach about savings and spending using the virtual economy within Second Life to teach people how to navigate an actual economy.
As the article states:
...players are given $30 in imaginary money with which to buy clothes, pay for rides and the like. The idea, though, is to teach the players to save money--they earn 10 percent per day on "deposits"--and to learn new things about money management through a series of quizzes that, when completed, reward players with $5 of new funds.
What a great way to learn about money...in a virtual environment but also, what a great way to make money...in a virtual environment.
Are the lines blurry for anyone else?
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1 comment:
i think this idea have a wide range perespective
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