
Happy Holidays to all, I'm taking a few days off this holiday season and will be blogging again in the new year!
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Recommended Games and Gadgets
Recommended Books
Content Guide
This blog discusses issues concerning learning, e-learning and the transferring knowledge from retiring baby boomers to incoming gamers. The goal is to share information and knowledge to create a better understanding of learning design. ~ Blog Content Guide ~ Subscribe to this Blog ~ My Home Page

 The folks over at Enspire have created a wonderful holiday greeting. You really need to check out the animated story How the Finch Stole E-Learning. It will bring a smile to your face.
The folks over at Enspire have created a wonderful holiday greeting. You really need to check out the animated story How the Finch Stole E-Learning. It will bring a smile to your face.
Geek Brief TV is a 3-5 minute video podcast, released 4-5 times a week. We cover news about technology, consumer electronics, and Web 2.0 projects. We’ve gotten a lot of requests to make the Briefs longer than five minutes. So why don’t we? Our goal with Geek Brief is to keep people up to date on what’s happening in technology without investing a lot of time to do it. We don’t think technology should be boring, and we have a lot of fun producing Geek Brief.Watch a few episodes to become enlightened about technology and then watch a few episodes to figure out how to adapt this model to your own internal training. It might be a lot better than creating sporadic 12 minute or 20 minute videos which people tune out after a short time anyway. And a little learning, administered a couple times a week might go a lot further than dumping information onto an employee all at once.
[This book, like others, talks about] the impending retirement of baby boomers and how companies are dealing with the critical knowledge transfer that needs to take place.
But what makes this book different is its unique approach to the knowledge-transfer issue...This book is a valuable resource for any business looking to find practical solutions to the boomer-gamer knowledge-transfer gap. It reveals new methods and tools that are being used successfully in a variety of settings, including Flash mobs and cheat codes, video iPods, instant messaging and blogging.
 A while back I had a discussion with Cammy Bean of Learning Visions about what level of "gamer" she was and even if she was a gamer at all. No resolution was ever reached but her post Are You a Gamer? generated many comments.
A while back I had a discussion with Cammy Bean of Learning Visions about what level of "gamer" she was and even if she was a gamer at all. No resolution was ever reached but her post Are You a Gamer? generated many comments.The project, called “Open Yale Courses,” presents unique access to the full content of a selection of college-level courses and makes them available in various formats, including downloadable and streaming video, audio only and searchable transcripts of each lecture. Syllabi, reading assignments, problem sets and other materials accompany the courses.
Diana E. E. Kleiner, Dunham Professor of the History of Art and Classics and the director of the project, noted that the full content of all the courses is now readily available online and may be accessed at the users’ convenience.
“We wanted everyone to be able to see and hear each lecture as if they were sitting in the classroom,” Kleiner said. “It’s exciting to make these thought-provoking courses available so broadly for free. While education is best built upon direct interactions between teachers and students, Yale believes that leading universities have much to contribute to making educational resources accessible to a wider audience. We hope this ongoing project will benefit countless people around the world
 The tape of my television appearance on CBS affiliate WYOU is now available, courtesy of WYOU with editing assistance from Matt Monahan. You can view a large screen or small screen version. The tape starts with some "man on the street" interviews, some info about e-learning, an exchange between the anchor and weather man and then goes into the interview.
The tape of my television appearance on CBS affiliate WYOU is now available, courtesy of WYOU with editing assistance from Matt Monahan. You can view a large screen or small screen version. The tape starts with some "man on the street" interviews, some info about e-learning, an exchange between the anchor and weather man and then goes into the interview. 
I read your article in the Daily Item today and I thought it was great. I am a teacher at [a local school] and I am a big supporter of bringing technology into the classroom. I hope that your article will speak to those teachers that are reluctant to see technology, especially video games, as a hindrance to education. I think that games and many other forms of technology could enhance education and make school much more enjoyable, especially for students who would rather not be here. While I did not write a book on the subject I did do a paper on it this fall and used some of the same examples and sources that you used. Thank you again for all you are doing by helping people understand the benefits of technology

All those flailing arms can sometimes inadvertently smack into lamps, furniture and even competing players.So keep away from others.
EyeToy: Kinetic™ is an innovative fitness product that provides players with an authentic personalized exercise program all in the comfort of their own home Utilizing the revolutionary EyeToy® USB Camera technology and developed in association with Nike Motionworks (experts in fitness, motion and body movement) players will experience a more effective workout inspired by activities such as Tai Chi, Kick Boxing, Aerobics, Yoga, Modern Dance and more.
Two unique personal trainers provide direction, real-time performance evaluations and encouragement as players of all fitness levels engage in a comprehensive 12-week training routine or select individual routines to shape and tone specific areas.
Wrapped in modern styling and supplemented with an energetic soundtrack, EyeToy: Kinetic is a fun and immersive fitness product like no other

 Their solution had the benefits of high interactivity between the user and a virtual doctor, instant proof of certification of new employees to sell products, the assessments were self-paced and the solution was provided by experienced experts in the field. The team members were Matthew Monahan, Sunita Adhikari, Steven Davis, Ruth Houck and Garrett Metz.
Their solution had the benefits of high interactivity between the user and a virtual doctor, instant proof of certification of new employees to sell products, the assessments were self-paced and the solution was provided by experienced experts in the field. The team members were Matthew Monahan, Sunita Adhikari, Steven Davis, Ruth Houck and Garrett Metz.  The solution they proposed was based on a system they had developed called PACES-Personal Assessment and Certification E-Learning System. Their solution consisted of a series of quizzes leading to both the knowledge and behavioral assessments. The team consisted of Stan Yann, Jennifer Cerreta, Nicolas Hanhan, Aman Tyagi and Lance Collier.
 The solution they proposed was based on a system they had developed called PACES-Personal Assessment and Certification E-Learning System. Their solution consisted of a series of quizzes leading to both the knowledge and behavioral assessments. The team consisted of Stan Yann, Jennifer Cerreta, Nicolas Hanhan, Aman Tyagi and Lance Collier.  eJewel's solution consisted of two parts. The first was subdivided into three multiple choice knowledge assessments in teh areas of physiology, human anatomy and various mechanism of action for pain relief. The second was an interactive role playing activity that assessed employee selling skills such as building credibility and other assessment items. eJewel was the overall winner of the exercise. The team consisted of Chase Winters, Danny Collins, Kate Krasnokutska, Mach Meas, and Melanie Campbell.
 eJewel's solution consisted of two parts. The first was subdivided into three multiple choice knowledge assessments in teh areas of physiology, human anatomy and various mechanism of action for pain relief. The second was an interactive role playing activity that assessed employee selling skills such as building credibility and other assessment items. eJewel was the overall winner of the exercise. The team consisted of Chase Winters, Danny Collins, Kate Krasnokutska, Mach Meas, and Melanie Campbell. 
