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Friday, April 30, 2010

Video Games for Corporate Hiring, Training and Advancement

Thanks to Scott M. Helfrich who tweets as @studentlifeguru for this interesting article about Sun Microsystems, (a wholly owned subsidiary of Oracle) who teamed up with vendor Enspire Learning to develop two online video games as part of its new hire integration process.
Image from Rise of the Shadows

As the article, 6 Outrageous Hiring Practices states:
“Rise of the Shadow Specters” and “Dawn of the Shadow Specters” serve as a fun way to learn about the company structure and history, as opposed to a traditional on-boarding program. One goal of this $100,000 enterprise was to target Gen X and Gen Y employees. “Rise” uses a puzzle format where there are evil “Specters” to destroy and specific goals to achieve. “Dawn,” on the other hand, is a slower, story-based game, lacking the competitive targets of its counterpart.

Another article Corporate training becomes a game to some explains how the game is played.
Sol City is in danger. Its fate rests on the shoulders of Ray, the newest employee at Sun Microsystems Inc. To save the day, he must find a missing scientist while learning company products and policies. Developers created puzzles to move players to the next level and incorporated Sun Microsystem's products and procedures into the games.

Its not just tech companies using video games for employment purposes, UPS, the international freight shipment company, has a one-week training course that isn’t easy. It includes a video game that tests driving abilities, quickness and reliability and even sales skills; and an obstacle course with a “slip and fall” machine. The report notes only 10 percent of 1,629 trainees have passed the course according to an article titled UPS Readies For Pending Retirement Wave

And here is a video explaining how video games foster leadership.

So, if you think video games are remaining relegated to the basement, think again and if your company is NOT using video games for hiring, attracting or growing talent, it is missing out on a huge opportunity and some really innovative talent.

And speaking of Oracle, check out this mini-game type interface, based on Ironman they developed to teach someone about cloud computing, educating customers through games.

Brief description of cloud computing before your "assessment."

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Thursday, April 29, 2010

HP Agrees to Buy Palm

Interesting news, HP, the computer maker, has apparently decided to break into the smartphone business by agreeing to purchase the not-ready-for-prime-time Palm device maker...the pioneer who lost its way.

Palm has agreed to be bought out by Hewlett-Packard Co. for about $1.4 billion in cash. The move means that HP doesn't have to spend the R&D dollars to create a smartphone from scratch and it helps rescue an operating system and concept that has received good reviews but hasn't caught the attention of the public. As an article from the Huffington Post, called HP To Buy Palm For $1.2 Billion describes:

Palm got itself into position for a turnaround last June, when it released a sleek touch-screen smart phone called the Pre and fresh operating software for it that won good reviews. But consumers were slow to embrace the Pre and its newer, smaller sibling, the Pixi. In the most recent quarter, Palm sold just 408,000 phones. In its last quarter Apple sold 8.75 million iPhones.

And its current quarter is looking bleaker: On Wednesday, Palm lowered its forecast for the three-month period that ends in May, predicting in a regulatory filing that it will report $90 million to $100 million in revenue due to sluggish phone sales. It previously predicted less than $150 million in revenue.

However, the reason HP has purchased Palm seems to be for the WebOS Palm developed to help run smartphones like the Pre. As OSNews reports:

During the conference call, two things became very, very clear. First, The central reason HP bought Palm is the webOS - not just the operating system, but the platform around it. Palm is going to "double down" on the webOS. The second thing that became very clear is that HP plans to move the webOS beyond consumer smartphones - especially tablets seem to be the hot thing here. "Between smartphones, slates, and potentially netbooks, there are a lot of opportunities here," HP said.

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Wednesday, April 28, 2010

Grand Theft Auto:One of the Most Controversial Video Games of All Time But Will It Blend?

One of the most controversial video games of all time is Grand Theft Auto. One doesn't have to search to hard to find articles like Murder Reignites Grand Theft Auto Controversy to know that people have strong opinions question that has always bothered me is...will it blend. Here is the answer:

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3D Video Game Revolution is Close

While venturing into a 3D world is interesting, exciting and opens all sorts of possibilities, it is equally as exciting to have a 3D world surround you. And while some people believe that the 3D and virtual world "bubbles" have popped, I'm not one of those people.

There are too many happenings in and initiatives in 3D gaming for me not to believe that a 3D-revolution is very, very close.

For example, the first ever 3D-Gaming Summit was held earlier this month where dozens of game developers, business executives and other stereoscopic 3-D gaming advocates converged to discuss the future of 3D in a living room near you. As indicated in the article titled 3-D Video Gaming Aspires To Become Spectacle states:
For many modern games, the leap to 3-D is actually just a step. The medium is well suited for 3-D because the majority of today's games are created in three dimensions, making conversion a snap. Eisler said more than 400 current PC games, including "Battlefield: Bad Company 2" and "Resident Evil 5," can be played in 3-D with the right equipment.
You can also check out a video of part of the conference through this link Games want slice of 3D action

Also, the latest update to Sony’s PS3 enables the support of 3D stereoscopic games on the console (although games specifically written to this software update won't be widely available but Sony does forecast that 3D televisions would make up between 30 per cent and 50 per cent of all TV sets it sells in the financial year beginning in April 2012. One market drive many see behind the sale of these sets are gamers purchasing 3D video games.(Source: 3D games on PS3 take a step closer.)

As a bridge to the full scale adoption of 3D video games, the software company NVIDIA has a product called 3D Vision™ which helps to transforms PC games into full stereoscopic 3D right out of the box, without the need for special game patches. You can learn more about it here.

Once 3D is fully entrenched in the consumer market, it won't be long before it is in the training and collaboration market, that's why it is important to understand how 3D learning environment are best designed and leverage for real learning results. Today 3D takes place in a computer screen, tomorrow it will take place in the same space you are physically occupying.

Learn how to design 3D spaces in Learning in 3D. The book explores all the ways in which a 3D learning space should be designed to leverage the affordances of 3D and make learning truly immersive and those skills will be need by learning designers in the not-too-distant future.

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Tuesday, April 27, 2010

Bloomsburg University Instructional Technology Students Win Awards

Last night I had the pleasure of attending the Bloomsburg University College of Science and Technology Spring Honors Symposium and students from a number of departments were honored. The departments honoring students included:
  • Audiology and Speech Pathology
  • Biological and Allied Health Sciences
  • Chemistry and Biochemistry
  • Exercise Science and Athletics
  • Geography and Geosciences
  • Instructional Technology
  • Mathematics, Computer Science and Statistics
  • Nursing
  • Physics and Engineering Technology
While I think all of our Instructional Technology students are amazing, our department noted three students for special recognition.
  • Sara Dierk (an online student)
  • Jessica Laasonen
  • Anthony Ruth
Jessica and Tony receive their awards.

It is so gratifying to see students doing so well and to see their passion for learning and for the field. Both Jessica and Anthony (as well as most of our students this semester) already have jobs working at Kaplan-EduNeering and BMS.

Left to right, BU President David L. Soltz, Jessica Lassonen, 
Anthony Ruth and Department Chair Timothy Phillips pose for
award photographs at the honors symposium. 

But students don't get out of the program without a lot of hard work. Below are students in my class doing breathing exercises as they learn about preparing for presentations. It goes to show that all the hardwork pays off. Even if it seems silly at the time.
Students practice breathing exercises to learn how
 to "throw" their voices to the back of the room.

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Monday, April 26, 2010

Learning in 3D: Virtual Book Clubs Leverage Technology for Expanded Learning

One of the things that Tony and I encouraged in our book, Learning in 3D was for the formation of "book clubs" to read the book.

We feel strongly that the conversation around learning and collaborating in 3D is just getting started and the more folks who are intelligently speaking about the concept and ideas of 3D learning and collaboration, the more the field will advance and flourish.

To that end, a number of virtual book clubs have surfaced regarding Learning in 3D.

Tony and I created a hashtag for Twitter #lrn3d to begin discussions about the book on Twitter and the tag has been very successful but still that was started by the authors and was not really a "book club."

However, book clubs are now starting. The first that I know of is happening at Twitter with the hashtag #3dbookclub. This is a loose confederation of folks reading the book and commenting on the concepts and ideas within the book. There have been some great discussions about the book's concepts within the group on Twitter.

But the most organized book club that I know of today was started by Hans de Zwart of Amsterdam on his blog Technology as a Solution. Of course there is a hashtag #lin3drg but he's taken it to the next level.

He has created an incredible virtual Learning in 3D book club. On his blog, he posted an entry called Learning in 3D: Please Join My Reading Group where is asked for participants in a virtual reading group. He writes:

I have decided to start a reading group which will read the ten chapters of the book in ten weeks (there is a preview of the chapters here). We will use blogs, Twitter, Delicious and a weekly teleconference to communicate around the book.

So how will this work?

The reading group will have a weekly rhythm with a particular chapter of the book as the focus of attention. The following activities will happen every week:
  • One or more people will be assigned to write a summary of the chapter on their blog (if they don’t have a blog, they email me the summary and I will publish it on this blog). The summary ends with at least one multiple choice poll and a discussion question/proposition, both used as input for the teleconference.
  • All reading group participants will be tweeting questions and comments about the book (using a designated hashtag, see below).
  • Each participant will try to add at least one interesting link to Delicious (again with a hashtag) that relates to the chapter of that week.
  • At the end of the week (actually on a Monday), there is a teleconference where the summarisers for that week lead a discussion about the chapter, using the poll and the discussion question/proposition as input.
The book club is under way. A blog post has already been written about the first chapter in Summary of and Reflections on “Learning in 3D”, Chapter 1 This is a fascinating project and a great way to begin a discussion about the topic with people from all over the world. I encourage you to start your own Learning in 3D virtual book club and explore both 3D technology and the power of social networking.

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Friday, April 23, 2010

The Future of Book's As Seen By Kids

Here is a great video showing a vision of the future of books created by a 12th Grade class. If you want to see the future...look to the kids! If they can imagine it, it is going to publishers should take note.

Found it on

3D Classroom Visit at the University of Washington

Tony, Randy and Karl looking out over the 
audience and explaining Learning in 3D.

Last night Tony and I had a chance to visit with some 3D pioneers at the University of Washington. Randy Hinrichs, Managing Partner of 2b3d and Affiliate Faculty for Virtual Worlds at their iSchool was a large contributor to Learning in 3D and has been run an interesting program to promote the use of 3D virtual worlds.

The full year curriculum is designed to skill up entrepreneurs in using virtual worlds. Once a learner completes the program, they will be able to select and use 3D learning environments, design and develop 3D learning environments, measure and market 3D learning environments. Additionally, learners gained information about using simulated environments to enhance all types of organizations, including online communities, education, retailing, political expression and military training.

Listening to great ideas and innovation in the world of 3D Learning.

We had a great discussion about elements of the book and then asked the group of learners what questions and comments they wanted to share with us. They had some great comments and insights into 3D virtual world learning and gave great descriptions of how 3D is making an impact.

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Thursday, April 22, 2010

Meridian Conference: Lots of Fun, Catching up with Virtual Friends

Left to right are Bill Perry, Managing Parter of Meridian,
 Karl Kapp, Susan Smith Nash of the E-Learning Queen blog, and
Mark Bower of the Learning Leaders Forum blog and Edge Interactive.

Yesterday, had a great panel discussion at the Meridian Learn and Know Conference. I was able to catch up with Alumni John Leh, saw Sean McCarthy (who has an awesome green shirt) and Roy Haythorn (he and I go "way back") and met Jonna Ward (who I have not exchanged emails with) and caught up with a few of people I've met only in Twitter.

Twitter folks were namely LearnNuggets aka Kevin Thorn who told me of some interesting game projects he's worked on (he even had a chance to do a 2 week, heads down game development project leaving the conference room only for coffee--now that's awesome. I also met briefly pamelacdevine (Pam Devine) who blogs at Business Learning Blog and spoke for a while with tomhood (Tom Hood) who is helping CPA's enter into the world of Second Life...check out CPA Island.

Bill Perry discussing topics with the 
audience for the upcoming panel discussion.

The panel on which I served did a fun little exercise, we were given topics and got to decide if they were fact or fad. We discussed current topics like augmented reality (Click here to see BMW's use of virtual googles--you'll need to click on the video in the right hand corner).

We discussed virtual worlds--which I said was fact!

We discussed mobile learning--which I said was a fad because I don't think talking an entire course and squeezing it down to the iPhone for viewing is a good idea. Instead, I think the focus should be mobile performance support. Gathering information you need to do your job but not learning in course format.

We discussed some other great and "dangerous" topics as well. A little later the video of the panel discussion will be posted and you can check it out yourself.

Good fun working with Susan Smith Nash who blogs at E-Learning Queen and Mark Bower who blogs at Learning Leaders Forum. It was so much fun we make take the "show on the road!"

Great meeting everyone!!

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Wednesday, April 21, 2010

What's all the Buzz: Sitting on a Panel to Sort Hype from Reality

Today I am appearing on a panel with a couple of blogging pros to talk about learning with New Media at the Meridian Learn and Know Conference.

Learn & Know 2010

Is Twitter or, even, the iPad a viable learning technology? What's real, what's buzz?

Today at the Westfields Marriott in Chantilly, Va. I will be on a panel of Buzz-Breakers who will give our best insights about what defines learning technology, and what it's really capable of.

Who am I on the panel with:
Susan Smith
Susan Smith Nash blogs for the "E-learning Queen" as well as Her most recent books include "Moodle 1.9 Teaching Techniques" and the "E-Learner Survival Guide."

Mark Bower Bower blogs at "Learning Leaders Forum." Mark has over 20 years of experience as a learning management executive and consultant for companies like IBM.  He writes about learning and performance management solutions when he's not solving his clients' workforce challenges.

It promises to be a lively and interesting discussion and I am looking forward to it. If you are going to be their, please ask some great questions!


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Creating the Right Environment for Your 3D Learning Experience

An important element in creating effective learning in a 3D virtual world is to create the right environment. Since virtual immersive environments are, by definition, immersive, the environment plays a critical role in the training process.

A 3D world can be realistic like putting a person in a sales situation and asking them to perform or it can be more surreal like having a doctor walk through a giant heart to gain another perspective on human anatomy.

To create the right environment, you need to ask yourself some questions.
  • Should the learning be in a realistic environment?
  • Can it be in a more stylized or surreal setting or even a setting not possible in real life?
  • What do the learners need to do in this environment?
  • What role does the environment play in the learning process?
  • Is the environment a backdrop to the learning experience or an integrated element required for learning?
When the learning environment requires realism, virtual worlds are an effective solution. They can mimic the physical world by realistically depicting cityscapes, vehicles and machinery. If the fidelity required to ensure optimal performance is high, virtual worlds can provide the necessary realism. The graphical and auditory realism of many virtual worlds allow for highly realistic depictions of realistic objects. This can be critical when teaching the operation of gages, dials and switches. It also provides an authentic environment in which the learner can practice. Virtual worlds can also allow for the inclusion of realistic settings, clothing and weather conditions. All of these visual cues become encoded in the learner’s mind and make it easier for him or her to recall the learning in the exact setting in which it is required.

 On the other hand, VIEs can provide the learner with an immersive experience in which he or she could not otherwise venture. For example, a person can be dropped into the center of a volcano or shrunk to the size of a molecule and explore the blood stream or even experience life as a member of the opposite gender. VIEs can provide a context for teaching difficult to grasp concepts through immersion of the learner into a completely foreign environment. When considering the creation of a virtual world learning experience keep in mind the importance of the environment and make that a key element of your development process. __
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Tuesday, April 20, 2010

Are you sure it's a training need?

A Needs Analysis is needed because not all requests by managers or others for "training" are really going to be solved by training. Here is a list of some needs that are sometimes mistaken for training needs.

  • Performance Need—Employees are not performing in the proper manner or using inappropriate methods to accomplish goals. The performance is less than optimal because it is easier to do it another way or there is no consequence for poor performance. For example, an operations manager is not handling personnel issues correctly because he or she doesn't like conflict. (the person knows what is acceptable performance but chooses not to do it.). In this case training the person on conflict resolution is not the answer.

  • Organizational Need—The organization is lacking in some capacity or process and is unable to perform or to meet the expectations of its customers. For example, an organization is not able to offer its customers a desired service or offering. You can train people as much as you want but at some point you simply "can't do more with less."

  • Administrative Need—The process for following proper administrative procedures is not followed or is followed incompletely. The tracking and monitoring of administrative tasks is not performed at a satisfactory level. For example, customer warrantee information is not tracked properly. Again, the issue may be the administrative process itself.

  • Technical Need—An organization needs some type of technology to properly perform its obligation to customers or to create additional value for customers. For example, not having a customer-only section of a web site function properly.
  • Financial Need—Funding for desired initiatives does not exist or is scarce. For example, money necessary to purchase servers to house e-learning is not available.

  • Competitive Need—Rival organizations offer something your organization does not. For example, they have a high level of customer service and your organization does not.

  • Marketing Need—Initiatives are undertaken but members are unaware of what is available. For example, new e-learning modules are placed onto the web site but no one is aware of their availability.

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Monday, April 19, 2010

Industry Happenings in 3D

A number of exciting things are happening in 3D space...

Caspian Learning just released a new version of its Thinking Worlds 3D software. This is version 3.3. According to the press release:

The new additions to Thinking Worlds 3.3 include the ability to integrate files created in Adobe’s Flash effortlessly into 3d environments and publish them directly to the internet. This will enable faster development and subsequently lowers the development costs of immersive simulations for designers.

The latest additions make the creation of immersive 3d learning and performance simulations even more cost effective than previous versions of the software.

Lee Rushworth, Marketing Executive for Caspian Learning, described the new release as “another round of exciting benefits that give instructional designers even more rapid authoring capability at their disposal”.

He added: “It’s our hope that with each new release, we make it easier for content developers to create simulations more efficiently and more cost effectively and that is exactly what we believe Thinking Worlds 3.3 has achieved.”

ProtonMedia's ProtoSphere has been named to Gartner's Cool Vendor List. Here is what Gartner says:

Analysis by Carol Rozwell and Steve Prentice

Why Cool: ProtonMedia's product, ProtoSphere, is a secure, private virtual environment for collaboration and learning. It provides tools that allow teams to collaborate while they are interacting in a virtual environment, such as document and application sharing, audio conferencing, text chat, presence awareness and team workspaces. It is used to create an inviting environment where individuals' avatars can engage with each other when being physically located in the same place is impractical or cost prohibitive. ProtoSphere integrates with Microsoft SharePoint to produce a live, "humanized," avatar-driven portal experience around self-service enterprise resource planning transactions.

In certain situations, a virtual environment provides advantages over real-world encounters. When used for collaborative activities and meetings, it eliminates the need to travel, which encourages environmental responsibility. A virtual environment also offers a persistent setting that can be revisited as needed. When used for training, it allows learners to participate in simulated scenarios — such as an industrial accident — that would not make sense to do in practice, so that emergency personnel can explore how to respond most effectively.

Challenges: The use of virtual environments for conducting enterprise business is still a nascent market. To survive, ProtonMedia must remain focused and continue to make smart product development decisions, while keeping its cash burn low. It must also forge alliances with major software vendors that will integrate it into a virtually-enabled collaboration platform. It must also convince skeptical business leaders that virtual environments are useful for more than playing games.

Who Should Care: ProtoSphere should be of interest to any company interested in bolstering its online collaboration capabilities for employees, business partners and customers. Likely targets include HR, customer service and sales, scientific research and development. ProtonMedia has established a strong following in life sciences and energy companies, as well as with firms that have significant needs for enterprise security and intellectual property protection.

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Thursday, April 15, 2010

Student Presentations for CAC.

Today, students began at 9:00 presenting their solutions to the mock RFP for HealthNet International. This mock RFP asked for a re-configuration of call center training and asked them to reduce the 7 week training period and to develop a more problem-based learning approach as well as develop a comprehensive assessment of employee abilities and develop a new train-the-trainer program to skill up the trainers to deliver the new curriculum.

The first team to present is eTuitive Solutions.
Presenting for eTuitive Solutions are Lauren Pyskoty, 
Lee Hardin, Joseph Humes, and Jillian Mitchell

eVolution Team went next...right when my camera ran out of batteries so we are working on getting me a photo of that team. But here is the cover of their document.

OutSmart presentation team.
Mike Thompson, Brian Guay, Craig Geromi, kirstin Adhikari and Rachel Upadhyay.

CSI--Creative Specialized Intelligence

 Derk Stevens, Marina Miranda, Abdulrahman Alzahrani,
 Jenna Wisniewski, and Anthony Ruth

CLS--Century Learning Solutions

Dyshanna Dozier, Justin Link, Nayeem Karim,
 Danielle Vasquez and Marilyn Miller.

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Wednesday, April 14, 2010

Corporate Advisory Council Starts Today

Today marks the beginning of one of my favorite events of the year. Our annual Corporate Advisory Council (CAC) event. This is an event where students of instructional technology have a conference with professionals in the field where they can learn, exchange ideas and select students for jobs and internships. It is a great win-win event.

 Audience looks on at the CAC presentations
 which are interesting, funny and informative.

This semester we have over 40 individuals representing 35 different companies including representatives from Media Site, KPMG, Bristol-Myers Squibb, Tyco Electronics, Aetna, MetLife, and others are in attendance. Including several entrepreneurial companies started by alumni of the program. The first day the corporations will present to the students and each other. On the second day students will present solutions to a mock Request for Proposals (RFP) while the CAC members evaluate their presentations and on the third day students will interview for internships and job opportunities.

Here is a brief synopsis of the RFP the students will be answering this semester. The focus of the RFP is on developing training for call center representatives. The RFP has opportunities for e-learning, hands-on instructor-led elements, social media and follow up training.

And, as an added bonus, this year we are going to be streaming live the presentations by our CAC members on Wed (today).

Here is a list of the presenter and link to the streaming video. Also, you should be able to even email in questions using this system so if something is of interest, drop an email. All times are Eastern Standard.

For Twitter: Follow the #BUCAC hashtag!

Nathan Eckel IntelliDesign, LLC presents on the topic of Finding and Leveraging Your Professional Network

12:30-1:00: View Nathan's presentation
Nathan (alumni) asks the audience about professional group membership.

Nathan reminds audience that you
 need to "give" before you can "get."

1:00-1:30: Think BrownStone presentation with Carl White and Brian McIntire (proprietary information so not available for streaming or archived information)> They discussed how they get at the ideas inside of their cleint's heads. They described the "Thinkspace" they have designed as well as describing the experience design process and they focus on the users of the system.

Carl and Brian talk about creating user experiences.

The presentation explained how they worked together to develop creative ideas and to create graphics that convey compelling and moving information.  That helps clients to create better experiences for the users of software and leaning environments.  They showed exciting dashboards of data and information. Read Think BrownStone's blog.

Enjoying a fun moment with the CAC audience!

1:30-2:00: View Media Site presentation with Ferdinand Bergen
Ferdinand talking about the history of Media Site

Mediasite allows you to record and deliver online learning, interactive lectures and multimedia presentations automatically and provides webcasting and a knowledge management platform. We are using it to stream and archive the information for this event. Very rich media presentations are provided with Mediasite. Mediasite records everything a presenter says and shows and immediately delivers the multimedia presentation online for an audience to watch anytime, anywhere.

Discussing how Mediasite records content and
 allows for simple and straightforward playback.

2:15-2:45: View JHT Incorporated presentation with Michael Shutt

Mike (alumni) detailing the history of JHT and describing
how he worked on a distributed team to develop coursework.

Mike started his presentation with an overview of JHT. He then discussed the issues of working across time zones and working as a virtual team to create courses. Mike provided an overview of the design process including the topics of scoping and sequencing, storyboarding,  "look and feel"  development, the development of the proof of concept and the actual module development process.

Describing the rapid module development
 process at JHT for Florida Virtual Schools.

Mike discussed how to make 21st Century Skills as part of the curriclum. He also discussed the integration of life skills and described the creation of Adobe Flash-based interactions.  He then demonstated a Spanish course for middle school kids.

2:45-3:15: View Zerion Software presentation with Chris Reichart

Chris introduces his company 
(Yes, another company started by our alumni.)

Chris talks about using the iPhone and iPad as platforms as well as Android and how his company exZact is used to collect data and leverages the Apple-based platforms and how they have gotten world-wide distribution on apps they've developed.

Chris shows the iPad simulator used to test 
applications designed to run on the actual physical hardware.

3:15-3:45: View The Phoenix Group presentation with Cliff Sobel and Rhonda Dorsett The Phoenix Group creates a mash up of training, marketing, education and user experiences.

Cliff and Rhonda discuss the development
 of online instruction and how to make it interesting.

Rhonda talks about the development of Shooter's Insights for Canon. Audience asked how Canon has driven learners to the tutorials on the site. Currently the tutorials are the most popular part on the site. Content is on YouTube and available on Canon site. Look for NFL sports photography to be one of the future tutorial that is being released. Check out the items on Vimeo as well. Also, when on Vimeo go to Winter Solstice to see the video they shot with the Canon EOS.

Discussing the changing world of videography.

3:45-4:15: View TestTrack presentation with Jay Kellett

Jay Kellett (alumni) discusses his company TestTrack.

Jay talked about the advantages of a learning management or content management system and how organizations can leverage these systems to be successful.  He discusses the different templates that can be used to rapidly design courses.

Jay makes a point about the value of interactions for learner's retention.

Jay described how you can upload questions easily into the tool and how it can save time to upload answers using the bulk method as well as student bulk uploads which make maintenance easier and more efficient.

All in all, great presentations, great formal and informal learning and tomorrow...student presentations.


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