There are too many happenings in and initiatives in 3D gaming for me not to believe that a 3D-revolution is very, very close.
For example, the first ever 3D-Gaming Summit was held earlier this month where dozens of game developers, business executives and other stereoscopic 3-D gaming advocates converged to discuss the future of 3D in a living room near you. As indicated in the article titled 3-D Video Gaming Aspires To Become Spectacle states:
For many modern games, the leap to 3-D is actually just a step. The medium is well suited for 3-D because the majority of today's games are created in three dimensions, making conversion a snap. Eisler said more than 400 current PC games, including "Battlefield: Bad Company 2" and "Resident Evil 5," can be played in 3-D with the right equipment.You can also check out a video of part of the conference through this link Games want slice of 3D action
Also, the latest update to Sony’s PS3 enables the support of 3D stereoscopic games on the console (although games specifically written to this software update won't be widely available but Sony does forecast that 3D televisions would make up between 30 per cent and 50 per cent of all TV sets it sells in the financial year beginning in April 2012. One market drive many see behind the sale of these sets are gamers purchasing 3D video games.(Source: 3D games on PS3 take a step closer.)
As a bridge to the full scale adoption of 3D video games, the software company NVIDIA has a product called 3D Vision™ which helps to transforms PC games into full stereoscopic 3D right out of the box, without the need for special game patches. You can learn more about it here.
Once 3D is fully entrenched in the consumer market, it won't be long before it is in the training and collaboration market, that's why it is important to understand how 3D learning environment are best designed and leverage for real learning results. Today 3D takes place in a computer screen, tomorrow it will take place in the same space you are physically occupying.
Learn how to design 3D spaces in Learning in 3D. The book explores all the ways in which a 3D learning space should be designed to leverage the affordances of 3D and make learning truly immersive and those skills will be need by learning designers in the not-too-distant future.
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