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Showing posts with label Gadgets. Show all posts
Showing posts with label Gadgets. Show all posts

Tuesday, July 06, 2010

Fighting Phobia's with Augmented Reality

Event
Augmented Reality, the practice of overlaying digital images on top of the real physical world, has been used for everything from BMW repairs to iPhone apps like the one created by the MGM Mirage to applications for teaching Spanish.

But now augmented reality is teaching people not to fear bugs, specifically Cockroaches. In a process known as "Exposure Therapy," researches are overwhelming people with virtual versions of their fears to help them overcome fear through increasing exposure to the item the person fears. Eventually, the person is taught to cope with the fear and the exposure to the stimuli helps them become more comfortable with the item they fear.

According to the article Treating Cockroach Phobia With Augmented Reality
In exposure therapy, the phobic person puts him or herself in the presence of whatever they fear--heights, spiders, etc.--until, through habituation, they lose their fear of that situation or object. The literature shows that exposure therapy works, but it has problems--for one, people who qualify as clinically phobic will often drop out of treatment when their psychologist tells them they've got to confront whatever their worst fear.

[A research study titled] Treating Cockroach Phobia With Augmented Reality describes, for the first time, a trial of augmented reality with a small group of people who all presented clinically significant levels of cockroach phobia. These six women reported problems that ranged from wanting to sell their apartments because they'd seen a cockroach or two in them to once spending two hours on top of a table, waiting for friends to arrive, after seeing a cockroach on the floor.

Patients were exposed, over the course of a single three hour session, to anything from a single stationary cockroach to up to 60 swarming, skittering bugs.

[After therapy] The results were a stunning: Study subjects went from a phobia so profound that it interfered with their lives to passing a "test" that involved walking into a room containing a cockroach in a tupperware container, removing its lid and placing their hand in it for at least a few seconds.

Implications
This has interesting implications for learning and development professionals. Learners who need to be trained to handle dangerous chemicals comfortably or to work in an environment with many conflicting stimuli could be trained using augmented reality to become more comfortable with their surrounds. It could also be used to train detectives to look for certain clues.

What do you think are the implications of using augmented reality?

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Thursday, April 29, 2010

HP Agrees to Buy Palm

Interesting news, HP, the computer maker, has apparently decided to break into the smartphone business by agreeing to purchase the not-ready-for-prime-time Palm device maker...the pioneer who lost its way.

Palm has agreed to be bought out by Hewlett-Packard Co. for about $1.4 billion in cash. The move means that HP doesn't have to spend the R&D dollars to create a smartphone from scratch and it helps rescue an operating system and concept that has received good reviews but hasn't caught the attention of the public. As an article from the Huffington Post, called HP To Buy Palm For $1.2 Billion describes:

Palm got itself into position for a turnaround last June, when it released a sleek touch-screen smart phone called the Pre and fresh operating software for it that won good reviews. But consumers were slow to embrace the Pre and its newer, smaller sibling, the Pixi. In the most recent quarter, Palm sold just 408,000 phones. In its last quarter Apple sold 8.75 million iPhones.

And its current quarter is looking bleaker: On Wednesday, Palm lowered its forecast for the three-month period that ends in May, predicting in a regulatory filing that it will report $90 million to $100 million in revenue due to sluggish phone sales. It previously predicted less than $150 million in revenue.

However, the reason HP has purchased Palm seems to be for the WebOS Palm developed to help run smartphones like the Pre. As OSNews reports:

During the conference call, two things became very, very clear. First, The central reason HP bought Palm is the webOS - not just the operating system, but the platform around it. Palm is going to "double down" on the webOS. The second thing that became very clear is that HP plans to move the webOS beyond consumer smartphones - especially tablets seem to be the hot thing here. "Between smartphones, slates, and potentially netbooks, there are a lot of opportunities here," HP said.

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Tuesday, April 13, 2010

iPad is Awesome but...Will it Blend?

We all love the neat stuff an iPad can do but one questions keeps arising in social media sites, industry analyst calls and educational circles...will the iPad Blend? See for yourself.



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Wednesday, March 03, 2010

Forget Your Keyboard: Turn Your Body into a Touch Screen Computer

Image of a skin-based interface from Huffington Post Article on the subject.

Being someone who is interested in gadgets (see Gadgets, Games and Gizmos for Learning) people are always asking me what is the next big thing. Well I can tell you that one of the next big things (5-10 year horizon) is body acoustics driven interfaces.

What is an acoustics driven interface? It is a new technology created by Microsoft and Carnegie Mellon University that uses human body acoustics to turn a person's skin into an interactive touchscreen. It is called Skinput and the interface enables a person to use the surface of their skin to control gadgets. Researchers have found a way to exploit the way skin, musculature and skeleton combine to make distinctive sounds when tapped on different parts of the arm, palm, fingers and thumb.

Check out this article on the subject: Body acoustics can turn your arm into a touchscreen

Read a research article on subject called Skinput: Appropriating the Body as an Input Surface. As the article states:
Appropriating the human body as an input device is appealing not only because we have roughly two square meters of external surface area, but also because much of it is easily accessible by our hands (e.g., arms, upper legs, torso). Furthermore, proprioception – our sense of how our body is configured in three-dimensional space – allows us to accurately interact with our bodies in an eyes-free manner. For example, we can readily flick each of our fingers, touch the tip of our nose, and clap our hands together without visual assistance. Few external input devices can claim this accurate, eyes-free input characteristic and provide such a large interaction area.

And, check out the YouTube video on the subject.

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Tuesday, December 01, 2009

Incorrectly Predicting the Future of the iPhone



Over at Money there is a great article titled The Great iPhone Death Watch  which contains great quotes predicting the failure of the iPhone and how it will not be successful from some really informed and smart people. It just shows that one cannot predict the future with much certainty.

Here are a couple of favorites:
“We’ve learned and struggled for a few years here figuring out how to make a decent phone. PC guys are not going to just figure this out. They’re not going to just walk in.”
--Palm CEO Ed Colligan, commenting on then-rumored Apple iPhone, 16 Nov 2006

"Five hundred dollars? Fully subsidized, with a plan? It is the most expensive phone in the world and it doesn’t appeal to business customers because it doesn’t have a keyboard which makes it not a very good email machine… So, I, I kinda look at that and I say, well, I like our strategy. I like it a lot.”
--Steve Ballmer, Microsoft CEO, 17 January 2007

“How do they deal with us?”>
--Ed Zander, Motorola CEO/Chairman 10 May 2007

“We Predict the iPhone will bomb. Which means that when the iPhone comes, Digg will likely be full of horror stories from the poor saps who camped out at their local AT&T store, only to find their purchase was buggier than a camp cabin.”Seth Porges, The Futurist, 7 June 2007

“God himself could not design a device that could live up to all the hype that the iPhone has gotten.”
--Harvard computer science professor David Platt, 25 June 2007
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Friday, January 23, 2009

President's Get's a Cool New Phone..Or Maybe Not

Sectera Edge and all its functions.

The new President of the United States is a self-confessed techno-savvy person who loves his Blackberry and until recently, rumors where he was going to have to give it up and that he would be using a Sectera Edge. The Edge is a high-tech, spy-resistent phone with buttons to access classified or unclassified information at will. All this according to CNN article titled Obama to get spy-proof smartphone.

You can check out the Sectera Edge for youself. While it has great functionality in terms of keeping secrets secret...it does seem a little big.

However, it seems that the Pres. will get to keep his Blackberry according to an article at Engadget called Confirmed: Obama gets his BlackBerry, no Sectera Edge in sight which shows a clip from C-Span indicating that The President will keep his Blackberry (apparently modified) to correspond with a few senior staffers.

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Saturday, June 07, 2008

Mobile Learning Via Audio


One thing many people seem to forget when thinking about "mobile learning" is that the one universal application that runs across all mobile phones is voice. Some really inventive voice-focused training modules can be developed and delivered all with a mish-mash of mobile phones.

They can be linked to an automated voice systems and sales reps or others can simply "call in" for some training. One company that has been doing some work in this area if OnPoint Digital. Check out their Cellcast web site for more details.

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Wednesday, May 07, 2008

This Dummy is No Dummy



When most training and education developers think of simulations, they think of online simulations or if you talk to an airline pilot she might mention a flight simulator. However with the US population aging and medical expenses becoming higher and higher patient or medical simulations are growing in popularity especially when you consider that more than 50,000 patients die each year from medical mistakes made by physicians and paramedics. Sounds like they need some practice.

Enter medical mannequins also known as patient simulators. These gadgets are the medical equivalent of flight simulators. One such medical mannequin is named iStan.

This patient simulator comes...fully loaded. As the web site for the company that creates istan, METI, states:
iStan is a patient simulator based around a human-like skeletal structure...iStan also closely mimics the anatomical workings of the human body to a level of realism not possible with other simulators. Spine, neck, arms and hips all move with incredible life-like accuracy. And iStan is fully wireless and battery operated for amazing portability and versatility. Modeled from a unique cast of a real person, the skin of iStan acts, looks and feels like real human skin.
Check out the article Medical Mannequins Provide Realistic Simulation for Patient Care. It even includes some videos you may want to check out showing the "dummy" in action.

Even nurses are getting into the act. Read Nursing for dummies Lifelike mannequins help students sharpen their patient care skills to learn more about how nurses are using these simulators to sharpen their skills.

The medical mannequins become virtual teachers. They can help a young doctor know what he or she is doing correctly or incorrectly. The simulator becomes the teacher helping the learner to hone his or her skills on a life-like version of a real human.
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Tuesday, January 22, 2008

The Gadget for All Presenters


Ok, so I have dreamed of such a device for years.

Check out Mike Qaissaunee's post about pocket projectors.

I've got to have one. Think of the ease and level of comfort any trainer or academic would have knowing that they could do an impromptu lecture at any time...a presenter's dream.

Believe me, I've carried around enough heavy equipment to seriously covet one of these devices.

Thanks for the find Mike!

Here is another story about a pocket projector. It is from Gizmodo.

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Thursday, January 17, 2008

Kindle Bound--3G4L

Just found out from my publisher that Gadgets, Games and Gizmos for Learning(aka 3G4L) is bound for Amazon's Kindle. Very exciting news as I think the Kindle is the perfect vehicle for a book like 3G4L which needs constant updating. We don't yet know the exact data but I'll keep you posted.

In the meantime, you can keep up with all the latest on the Kindle from an insider in the publishing world by reading Joe Wilkert's Kindleville blog. It gives an interesting take on what is happening in publishing. We in the blogosphere tend to complain about the publishers not "getting it." Well now we have some publishers blogging about potential game changing technologies and it is interesting to read what they are saying and how they are reacting. Good and interesting read.

Joe also has a blog called Publishing 2020 which he calls "A Book Publisher's Future Visions of Print, Online, Video and All Media Formats Not Yet Invented." Again worth checking out in this blog he talks about how technology is impacting books and publishing.


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Tuesday, January 15, 2008

Wednesday, December 19, 2007

GeekBrief TV


I am sure you've tuned into GeekBrief.TV before. But...if you haven't...you should.

GeekBrief.TV provides viewers with quick, easy-to-understand videos with just the right amount of information about the latest and greatest gadgets and gizmos. I've been into videos lately (see Shooting Educational/Instructional Videos) so the show's format, style and approach has really caught my attention.

The host is Cali Lewis and she provides an energetic look at all the latest gadgets and gizmos in quick, easy-to-understand videos in many different formats so they are easily compatible with almost any video device.

The site, the format and the delivery can all serve as a great model for providing educational videos to your learners. Imagine providing your sales force with product information or insights in a short video format or providing compliance videos as short vignettes or accounting tips to employees that do accounting for a living.

Just enough information to allow the sales force, accountants or shop floor personnel to gain a little bit of knowledge but not so much that they are overwhelmed with facts and figures. Over time they will retain and understand the information better if it is provided in digestible pieces that are...dare I say...fun.

As GeekBrief.TV states:
Geek Brief TV is a 3-5 minute video podcast, released 4-5 times a week. We cover news about technology, consumer electronics, and Web 2.0 projects. We’ve gotten a lot of requests to make the Briefs longer than five minutes. So why don’t we? Our goal with Geek Brief is to keep people up to date on what’s happening in technology without investing a lot of time to do it. We don’t think technology should be boring, and we have a lot of fun producing Geek Brief.
Watch a few episodes to become enlightened about technology and then watch a few episodes to figure out how to adapt this model to your own internal training. It might be a lot better than creating sporadic 12 minute or 20 minute videos which people tune out after a short time anyway. And a little learning, administered a couple times a week might go a lot further than dumping information onto an employee all at once.

Thanks to Dr. Tim Phillips for reminding me of this great site.
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Tuesday, December 18, 2007

If MacGyver was stuck in a conference room....


Have you ever wondered...

"What would MacGyver do if he were stuck in a conference room with a pen, a projector, a tripod, an LED light, and a Wiimote."




Here is the answer


Two things:
  • Of, course...who doesn't mount a projector onto a tripod???? (generally useful)
  • The hardware, software and concepts of video games are coming to mainstream products...it is only a matter of time.
Special thanks to Andy Shean for this great video.

For other great MacGyver-type ideas, see Johnny Chung Lee's web site.
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Tuesday, November 20, 2007

Amazon.com Announces New Electronic Book...Kindle

Amazon.com has jumped into the hardware game...in a big way. Jeff Bezos, the CEO and founder of Amazon, aims to do for the book and publishing industry what Apple and Jobs have done for the music industry...make the digitalization of content cool.


Here are some features from Amazon itself:
  • Revolutionary electronic-paper display provides a sharp, high-resolution screen that looks and reads like real paper.
  • Simple to use: no computer, no cables, no syncing.
  • Wireless connectivity enables you to shop the Kindle Store directly from your Kindle—whether you’re in the back of a taxi, at the airport, or in bed.
  • Buy a book and it is auto-delivered wirelessly in less than one minute.
  • More than 88,000 books available, including 100 of 112 current New York Times® Best Sellers.
  • Top U.S. newspapers including The New York Times, Wall Street Journal, and Washington Post; top magazines including TIME, Atlantic Monthly, and Forbes—all auto-delivered wirelessly.
  • Top international newspapers from France, Germany, and Ireland; Le Monde, Frankfurter Allgemeine, and The Irish Times.
  • More than 250 top blogs from the worlds of business, technology, sports, entertainment, and politics, including BoingBoing, Slashdot, TechCrunch, ESPN's Bill Simmons, The Onion, Michelle Malkin, and The Huffington Post. (Not sure why Kapp Notes was not mentioned...I'll have to call Jeff.)
  • Lighter and thinner than a typical paperback; weighs only 10.3 ounces.
  • Holds over 200 titles.
  • Long battery life. Leave wireless on and recharge approximately every other day. Turn wireless off and read for a week or more before recharging. Fully recharges in 2 hours.
  • No monthly wireless bills, service plans, or commitments—Amazon takes care of the wireless delivery so you can simply click, buy, and read.
  • Email your Word documents and pictures (.JPG, .GIF, .BMP, .PNG) to Kindle for easy on-the-go viewing.


Others have tried to create a digital book with the ability to call up any book, article or other traditionally hard copy item and read it as if it was on paper but they've never taken off, Sony's Digital Reader is one such example.

...Bezos claims Amazon has done it this time.

If this is really as good as is claimed. If it really is an easy-to-use realistic tool for storing and displaying up to 250 books and you can download them wirelessly at night and then pick up your Kindle and go, then what a revolution for training and for schools. If it catches on, what will happen to the backpack industry which has thrived on huge bulky books?...oh, and publishers.

I've written about the cost of books vs. the cost of electornic devices before in MP3s for Everyone. Ultimately, the cost of books is far more than the cost of electronics like Kindle.

I watched an interview with Jeff Bezos last night. He was asked, "Why the name Kindle?" He responded, "It was named after the idea of a fire. You kindle a fire. Kindle means to cause to start burning. So we wanted to convey the idea of starting an intellectual fire with books." He also said that he doesn't think we are at the end of the idea of "book" and that it will continue to evolve as it always had from papayus to paper to pixels. He also said he sees the return of serialized novels since it can now be done inexpensively.

I immediately thought of my book which would be a great work to update and revise on a yearly basis. I could add things to it like the release of the Kindle and the iPhone.

You can bet the Kindle is on my Christmas list.

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Whether you want info on new computer parts so you can upgrade your computer to play a new game, or you're just looking for stuff online to do while you're bored, it can be fun to go and try a new online music site to find new artists or use an online gaming to play free games.
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Monday, November 12, 2007

Arming Kids with Laptops...works


In an effort to eliminate the "digital divide" between wealthy and poor students, Maine public schools in 2002 and 2003 distributed 36,000 laptops to seventh- and eighth-graders across the state.

Many critics wondered if this was just technology in search of a problem or if the kids would actually benefit from the use of technology. Some of the results are in and...they look good for the advocates of giving every child a laptop.

The article explains that student writing scores have improved on standardized tests since laptop computers were distributed and that the students' writing skills improved even when they were using pen and paper (how quaint), not just a computer keyboard.

Check out the article School laptop program begets writing gains for more details. So the issuing of technology to students helps with learning...imagine that.

In a related move, Electronic Arts announced plans to donate the original version of the SimCity computer game to the One Laptop Per Child (OLPC) project.

The article quotes Don Hopkins, the man responsible for the original multiplayer Unix port of the SimCity game as saying:
"The goal is to enable the open-source community to renovate SimCity and take it in new educational directions, by applying Seymour Papert's ideas about constructionist education, Alan Kay's ideas about interactive user interfaces and object-oriented programming, Ben Shneiderman's ideas about direct manipulation and info visualization, and many exciting ideas about multiplayer games, blogging, storytelling, game mods, player created content, and lessons learned from World of WarCraft, The Sims, Spore, etc,"
All the Web 2.0 ideas and the usage of video games to teach...what an exciting prospect.

Imagine the possiblities and interest that will be generated by allowing thousands of young minds to explore the possiblities of expanding and enriching the game through their innovative ideas and concepts. Technology providing the opportunity for growth not possible with other means.


Check out the entire article Games that can educate: SimCity donated to OLPC project.

With this focus on making technology available to everyone, educators, trainers and academics need to seriously consider the best methods of deploying these technology so they are relevant and exciting to the upcoming generation of gamers.
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Tuesday, May 01, 2007

Video iPod Comes to Your Glasses



Let's continue the iPod discussion. While schools are banning iPods as fast as they can (see Hire that Kid!), several companies I work with have placed Standard Work Instructions onto iPods. Actually onto video iPods.

The idea is that a worker, away from his or her computer, can quickly look up a specific work task and view a 30 second video of how to perform that task. The Just-In-Time learning allows the worker to see what he or she needs to do and then perform the task.

If you have ever tried to interpert written instructions, you know just how valuable a short video can be for helping to understand exactly what you are supposed to do. A video can show how parts work together or the correct way to move an item from point A to point B.

In fact, my son's Karate instructor uses that exact same technique to refresh his memory of Katas. A Kata is a sequence of moves, kicking, punching, dodging. So, my son's Karate instructor has 100s of Katas loaded onto a hand held video player which he keeps in his pocket. When he want to remember the exact sequence of the Kata, he pulls it out and reviews it. He then teaches the moves to the students.

In this case, he uses the video player to refresh his memory and to enhance his instruction.

In Gadgets, Games and Gizmos for Learning, I write about the use of Visual Job Aids on a portable video player created by a company called EduNeering. Here is some of the passage.

In a recent study at a client organization, one hundred workers in a pharamceutical manufacturing facility needed to learn a new procedure. Fifty of them were given the typcial paper version of the SOP (Standard Operating Procedure), and fifty were given the Visual Job Aid version. In a writen test of SOP knowledge, only 42% of those who received the paper SOP passed the test, while 82 percent of those who learened using the Visual Job Aid passed.

Now take that video iPod to the next level and create glasses that allow you to view the video heads-up. This is what a company called MyVu has done.

They have created glasses that you hook up to a video iPod and then can see a "large screen" version right in front of you. Imagine a few modifications to create a heads-up display of a piece of machinary and then provide video-based instructions on how to repair the equipment or make adjustments. Think of the learning implications of the use of a heads up video display powered by a pocket sized iPod...schools will go nuts.
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Wednesday, March 28, 2007

Gadgets, Games and Gizmos: Virtual Reality is Back

When I was in graduate school many moons ago, the big thing was virtual reality. The concept was that the learner would immerse him or herself into an environment and then interact with the environment. It was really over-hyped and never went anywhere.

It appears to me from recent events that virtual reality is back...in a big way.

First I run into the idea of a helmut that reads your mind and sends commands to the video game you are playing, Interface Be Gone.

Then my friend, Gordon Snyder sends me this article from Business Week titled, The Mind-Bending New World Of Work. You need to read the article. There is also a podcast if you would rather listen and a great set of photographs and a video to accompany the article.

Here are some highlights:
  • Soon, anyone making a PowerPoint presentation to colleagues or business partners could operate the same setup as Tom Cruise in the Minority Report to control the slides and move through the presentation. The set up uses cameras to track hand movements and translate them into computer instructions. The presenter will have his or her hands in the air and the slides will progress. Not unlike the work by Jeff Han which I highlighted in What Interface?

  • Intel (INTC ) Corp. is developing a more advanced version of motion capture that will let people wave at their TV sets from across the room to turn up the volume or change channels—no gloves or sensor dots required. Within five years "you could use gesture recognition to get rid of the remote control," predicts Intel Chief Technology Officer Justin Rattner.

  • At the Mandalay Bay Resort & Casino in Las Vegas. Adidas has an electornic ad that perks up when people walk by. It responds to movements with a shower of shoes. The more people move, the bigger the deluge of shoes. "People don't ignore the ads—they want to play with them," says John Payne, president of Monster Media, which created the campaigns for adidas, Clorox, and Target. "It's like Willy Wonka."

  • At Lockheed visitors can be equiped—up to four at a time—with Virtual Reality headsets and suits dotted with motion-capture sensors. As the visitors enter a darkened 15-by-20-ft. area where 24 cameras track their every move, they "see" through their head displays the fighter prototype and lifelike avatars of one another. (can you say Holodeck?)

  • If you want to experience the beginnings of virtual reality, check out Nintendo's Wii system. The tennis, baseball and bowling are highly realistic and provide a great deal of fun and interesting game play.It is the first video game console system that my wife actually enjoys playing.



As designers of learning experiences, we are going to be busy determining the best instructional design strategies to apply to these exciting, seemless human/computer interfaces and when we combine these interfaces with 3D software, the instructional implications are staggering.
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Monday, March 26, 2007

Gadgets, Games and Gizmos: Interface Be Gone


Interfaces, or the lack of interfaces seems to be a theme lately. I thought the posting, What Interface? provided a provocative glimpse into the future but...it was nothing compared to the concept of a helmet that reads your thoughts and then controls images on the screen to help you play video games without a controller. No joystick or controller, just put the helmut on your head and begin playing...with your mind.

Emotiv System, Inc., a company with offices in San Fransisco, CA and Sydney, Australia plans to utilize electroencephalography (EEG) technology to release a helmet containing electrodes that read brain signals. The technology will distinguish between patterns of brain activity in order to correspond with specific commands in video games. Commands are currently limited to a predetermined set of actions, but players can teach the sofware by associating repetitive thought patterns to individual commands.

Think of it, no need for even a Wii controller, simply think "jump" and your character jumps...visualize swinging a bat and you hit a home run. Think the word "Enter" or "Submit" and your information is entered into the database. You can now control software with your mind (instead of software controlling you.)

Read Project Epoc Brings Mind Control to Games to learn more or see the photos at Cnet news.

This takes user interfaces to a whole new level.

Thanks to my student Brian Seely for pointing this out when he did his Wall Street Journal Review assignment for class.
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Thursday, March 22, 2007

Gadgets, Games and Gizmos: What Interface?

This video comes courtesy of Mike Qaissaunee's blog Frequently Asked Q. It really provides an excellent glimpse into the future of computer/user interfaces. When the interface is this simple and intuitive...what will happen to software training courses?

I've always said that one of the reasons instructional designers have a job is because programmers create such HORRIBLE user interfaces that employees need training just to figure out what is going on. However, if Jeff Han's work takes off...no more horrible interfaces.

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