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Wednesday, October 31, 2007

Time is Running Out: Second Life Workshop Starting Next Week




Time is running out on the Second Life Workshop.

The workshop starts on November 5th. You still have time to register Sign up today! Don't miss this exhilarating opportunity to to change your Life...your Second Life.

To learn more take the Red Pill and follow the link below:

Second Life: Basic Design Workshop.

If you decide to enroll...Save $100 by using this secret code tme27f when you register.


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Recommended Games and Gadgets
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Cheat Codes: Friend or Foe

One chapter in my book Gadgets, Games and Gizmos for Learning that generates a lot of interest is Chapter 5. In that chapter, I discuss the value of Cheat Codes and how encouraging gamers to use cheat codes can have a positive impact.

Here is an excerpt from that chapter about the positive value of "cheating."

One example of how cheating can enhance an organization is explained in a book titled Ideas are Free. The book describes the system by which Boardroom, Inc., a publisher of direct mail newsletters and books, encourages employee ideas. The CEO put in place a policy stating that employees who failed to give an average of at least two improvement ideas each week lost their quarterly bonuses.

The authors were shocked that seemed pretty drastic. The authors asked the CEO how many times bonuses were withheld and he said “none.” Every employee, for seven years, had produced two ideas per week without fail.

The authors were skeptical. Every employee had come up with two ideas every week for seven years, how could this be true? So they did some investigation and found a black market of ideas had emerged within the company. An employee who was short an idea could barter and trade for an idea to be paid back later with another idea.

The authors couldn’t believe all the cheating that was occurring. Being good consultants and knowing who was paying the bill, the authors went directly to the CEO with this scandalous information; a black market of ideas. No wonder everyone had two new ideas per week, they were cheating.

When confronted with this startling information the CEO replied, “of course I know about this, but I think it’s great.“ The authors were shocked, the CEO continued, “We have succeeded in creating a culture that values ideas and gets people to share and communicate them. Wasn’t that the goal in the first place?”

The CEO had used “cheating” to his advantage. The employees were sharing and exchanging as many ideas as possible every week. They were focused on the exchange of ideas for the betterment of the company. If a situation can be set up properly, “cheating” actually becomes a valuable tool in helping to form a corporate culture.
Can you encourage constructive "cheating" in your organization? How do you ensure ideas are exchanged before, during and after learning event? Should we reward work done in isolation when collaboration seems to be required for any long term success?
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Tuesday, October 30, 2007

Training Day Blog Post: Second Life Extends Television Episodes

See my post today over at the Training Day blog. The post is titled Second Life: It's Everywhere.

Please feel free to leave a comment on the blog explaining how you use technology to extend your classes.
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Monday, October 29, 2007

It's Monday, Are You Stressed? Relax with a Unique Video Game

Hey, it's Monday...it's stressful...YOU need a stress reliever! Video Games to the Rescue (of course).

Researchers have discovered that a video simple game asking the player to find the smiling face on the computer screen helps to reduce stress.


Researchers at McGill University in Montreal say that tests have shown that finding a smiling face in a video game will help reduce stress and boost confidence in about 10 minutes. (A mini-game stress reliever.)

The McGill research team has developed the MindHabits Trainer game, in which one exercise shows a grid of faces, with 15 of them frowning and one smiling. The player must find the smiling face as quickly as possible.

As the Reuters'article, Online game smiles seen vanquishing the blues, states:
In a field test, a sample group of telemarketers was asked to play the game everyday for a week just before their shift. A control group spent five to 10 minutes playing another game, without smiling faces, before their shift started.

At the end of the week, the group that played the "find the smile" exercise reported feeling less stressed, had higher self esteem, made more sales, and were rated as being more confident in their phone calls. Most remarkably, said Balwin, they had 17 percent lower levels of the stress hormone cortisol.

Findings from the study appear in the October issue of the American Psychological Association's Journal of Personality and Social Psychology

Learn more, visit the MindHabits web site.

A great way to open a training session or begin an online training module...with a stress reliever icebreaker. Or consider putting more smiling faces into the materials you use to deliver learning events (online and face-to-face)...as Mr. Roarke used to say "Smiles everyone, smiles."

Happy Monday:)
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Thursday, October 25, 2007

Final ReCap of Blog Book Tour for Gadgets, Games and Gizmos for Learning


Well the Blog Book Tour is finally over and what a great experience. Here is a recap of all the stops. If you are interested in learning more about the book, you can gather great information and insights from these posts to see if the book is right for you.

You can also read the first chapter if you want to see for yourself. Or you can visit the book's web site, Gadgets, Games and Gizmos to learn more.

I want to thank all of the people who took time to blog about the book and join in the tour. It is very much appreciated. If I missed anyone, please add a comment.

Pre-tour
Prior to the tour even starting, I did a presentation at the NJ chapter of ASTD. You can read about the presentation at Training the "Gamer" Generation. Then Steve Woodruff, who invited me to ASTD presentation, then did a review of the book. All of this before the big tour started.

Then Week One kicked off strongly with A podcast interview with Brent Schlenker. He and I discussed the book, the boomer/gamer knowledge gap and the blog book tour.

Then on day two Tom King over at Mobilemind posted a great piece which provide a quick, high level view of the book and then provided a great strategy for reading the book if you only have a little bit of time (ok, ok it did get long) Check out his laugh-out-loud post...Cheat This Book-Gadgets, Games and Gizmos.

Next Cammy's Bean at Learning Visions started with a single post Gadgets, Games and Gizmos for Learning. It is long, thorough and totally complete. Great summary of the entire book...maybe she works for Cliff Notes?

But then she didn't stop...she added another post...Women, Gaming & The Guild Master Ceiling. A great post about the perception of women and gaming, she and I have had "words" before on this topic and it sparked a great discussion. (See The Real World, Second Life and Facebook/MySpace ...read the comments to see our points of disagreement).

But she still didn't stop. She then posted a poll...Are you a gamer? A good conversation was sparked...check it out at Are You a Gamer?

Then Rupa from Writer's Gateway created a post called Gadgets, Games and Gizmos for Learning-My Thoughts on Chapter 1. She provided a great perspective on the book.

Tony O’ Driscoll added an entry on his blog Blog Book Tour Stop: Gadgets, Games and Gizmos.

The week ended with Phil Charron from Learning Simulations leaving two posts (trying to keep up with Cammy.) First is GGG4L-Blog Book Tour I. (he coined GGG4L as a shortcut, wish I'd thought of it...brilliant.) His second tour stop is, simple enough, GGG4L-Blog Book Tour II.

During the Second Week on day six, Enspire Learning's Corporate Blog featured the book and a brief discussion of the material they contributed to the book.

On day seven Mark Oehlert's e-clippings(Learning as Art). Mark's stop was week 2, stop 2. Mark gave some insights into his review of the book. Before it was even published, he provided over 18 pages of comments that really fueled alot of the ideas and insights into the book. Thanks Mark.

On day eight, Mike Qaissaunee's Frequently Asked Q wrote a post These Kids are Wired Differently. Mike told a great story about his daughter and then gave a fantatic list of free games and game resources which would make Jane Bozarth proud.

Day nine featured Jane Bozarath's Bozarathzone...Speaking of Jane, she writes an entry Its GGG...REAT Karl Kapp's Book Tour Week Two. She likes the idea of championing the gamers who are sometimes looked down upon by the "boomers."

On day ten, Brent Schlenker did another podcast interview contained and posting eLearnDevCast New Episode with Karl Kapp - GGG4L - Recruiting Gamer Generation

During week 2, there were awesome additions to the tour Jeff Cobb wrote interesting posting digging into the marketing aspect of the blog book tour Promotion Potion: On the Trail of the Perfect Storm (Jeff Cobb)

John Rice, a technology director for a school district in Texas also added an entry called A New Book by Karl Kapp John Sums up his posting with " the book offers a look at using technology from a modern standpoint rather than a more traditional one."

Week three
started with Ben Hamilton, on day eleven, who did a post called Gadgets, Games, and Gizmos for Learning - Blog Book Tour

On day twelve, Christy Tucker did a post called GGG4L: Academic Applications. She added the dimension of applying the concepts of the book to an academic environment.

On day thirteen, Gordon Snyder of Information and Communications Technology Blog posted Broadband Gaming in the Sticks and at Tom Haskin's growing, changing, learning, creating, he posted Building Bridges to Gamers. Tom also coined the acroynm for the book 3G4L, the nickname morphs again.

On day fourteen,Shalin Hai-Jew did an interview and a post called Q&A with Dr. Karl M. Kapp where she asks about the influence of my two gamers boys on the book and my recent work in learning and some other great questions.

The tour went so well, we even went into Week 4. Week 4 started with Lisa Neal at eLearn Mag. She did an interview with me called Five Questions for Karl M. Kapp where I briefly discuss the book and other thoughts about Gadgets, Games and Gizmos.

Also, Tom Haskin added another posting about the book called Using our sense of wonder...a wonderful post :)

And finally, although the site has been dormant for a little while, I managed to find a rare e-learningguru.com artifact...a brief three page summary of Gadgets, Games and Gizmos for Learning. You'll want to check that out as well...and forward on to your friends.

Also, check out an interview I did with two blog book stops, fellow academics Mike Qaissaunne at Frequently Asked Q and Gordon Synder at his ICT Blog called 10 Questions with Karl Kapp.

During the blog book tour, the book hit the top 100 in the Amazon category of Books>Busines and Investing> Management and Leadership> Training. In fact, the book made it as high as #35. And all in all, over 20 different blogs participated in one way or another in the tour...a great community of bloggers.

THANKS

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CSI and Second Life: Awesome!


So, last night I got to watch the CSI New York show which combined the television episode with some action in Second Life. Two of my favorite things so it was fun to see how the wove the two together. Although, I've never seen SL graphics so crisp and clear.

Anyway, a great combination of media, televison and a metaverse. Taken one step further, you will soon be able to "star" in your own Second Life CSI. Check out the show's web site featuring Second Life adventures like Find Venus.


As an added bonus: CBS and CISCO created great and simple tutorials for Second Life all done by avatars. Check out the CBS/CISCO Second Life Tutorials.
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Tuesday, October 23, 2007

There They Go....

Earlier this month (on October 15, 2007 to be exact) the first baby boomer in the United States became eligible for Social Security.

The article, First U.S. baby boomer applies for Social Security describes how retired school teacher Kathleen Casey-Kirschling became the first ripple in a "silver tsunami" of retiring baby boomers applying for pension benefits that threatens to overwhelm U.S. government finances. You can also read about her in Social Security hits first wave of boomers.

Kathleen was born in Philly one second after midnight on Jan. 1, 1946, and she will receive her first Social Security check in February 2008. Shortly after the new year, she will be joined by many, many others.

The first wave of 3.2 million baby boomers turns 62 next year — at an average of 365 an hour. About 49% of the men and 53% of the women are projected to choose early retirement and begin drawing monthly Social Security checks representing 75% of the benefits they'd be entitled to receive if they waited four more years to retire. As a result, many of them may consider leaving their current positon for another endeavor like part-time or charity work.

In 2012, those who didn't take early retirement benefits will turn 66 and qualify for their full share.

So, the Social Security Administration is bracing for some 80 million Americans to apply for retirement benefits over the next two decades.

So what is your organization doing about the impending boomer retirement? What programs do you have in place to capture the knowledge that will be walking out your door in a few months?
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Technology Shapes Generations

Generations are shaped, in part, by the technologies which surrounded them as they grew up. The boomer generation grew up in a time of “one-way” technology, better known as, broadcasting . In fact, the technology most associated with the baby boomer generation is television. The boomers were the first generation raised on television and mass consumerism. Read Television was UsTube to get an understanding of the value of television to baby boomers.

This leads, in part, to the idea of hording or keeping knowledge to one's self. This is job security. Knowledge is Power. The TV announcer knew everything and enlightened you at the end of the day. The only three sources of news was your neighbor, your newspaper and the nightly news broadcast.

On the other hand, the Gamer Generation has grown up on video games, the internet and electronic gadgets where knowledge has to be shared because one person cannot possibley know everything. News and information comes 24/7 from the web, cell phones, tickers and thousands of other sources (Google, Wikipedia, web sites, etc.)

The Gamers, a majority anyway, are comfortable with web-based technologies and seem to be constantly connected to one another. Read Who are the Millennials AKA Generation Y or Net Generation or, as I like to say...Gamers, to get an understanding of some of the values of this digital generation.

The question learning and development professionals face is "How to take the knowledge and values of the boomer generation and instill that knowledge and those values into the Gamer Generation?" Corporations need to do this to be successful.

Friday I am speaking to a financial services organization about how to incorporate more informal learning tools like blogs and wikis into their organization. Why? Because if knowledge is not shared, it is lost.

Some ideas:
  • Reverse mentoring (hook up a boomer with a Gamer)
  • Create knowledge sharing communities(technology is only an enabler)
  • Encourage short, quick learning segments (online mini-lessons)
  • Use Gadgets to convey knowledge (Visual Job Aids or Visual SOPs delivered on iPods)
What ideas can you think of to help capture and share the knowledge of the boomers with the incoming gamer generation?
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Sunday, October 21, 2007

Resources for the LMS Selection Process

Tony Karrer over at eLearning Technology has a great idea, he is gathering resources for a presention he giving by asking readers to contribute resources. The presentation is on Learning Management Systems and Tony feels the topic is a little boring so he wants inputs from readers. He is listing his notes and thoughts in his blog and asking for responses and input...what is missing, what needs emphasis...etc.

As Tony says, this process will...

Allow me to get input from readers and that means you - yes YOU - I see you reading this and thinking - he doesn't mean me - no I really mean YOU. Help me make this presentation better. Please. Especially what am I missing, what will be useful for an audience of corporate learning folks who are contemplating LMS selection, what won't be useful (and I should delete). I truly need to get input or this could be a boring session - and I don't like boring sessions - see my reservations about the presentation below.
I have some resources that he (and you) may find helpful, so I am posting the list here and then as a comment over on Tony's blog which will allow more readers to benefit from the materials. Alo, I encourage you, if you have any suggestions, please join in the discussion over at Tony's blog at eLearning Technology. He is very open to input and ideas on this subject and, really, any other.

In late 2004 and early 2005, I did a series of articles for eLearn Magazine on the vendor selection process covering vendor selection writing the RFP and other elements of the process. Here are links to those articles.


And finally, after helping a large organization select an LMS system, an associate at that organization compiled 24 pages of LMS selection templates that range from scheduling dates, to listing requirements to defining terms to vendor comparison charts and then she was generous enough to share that process with me so I could share it with others.

You can download the LMS Selection Templates here.
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Friday, October 19, 2007

Wikis, Blogs and Social Networks Presentation Materials



Here are the handouts and the slides for the presentation that I did on Wikis, Blogs and Social Networks. It was a fun, hands on presentation where many of the attendees had a chance to create a blog and a wiki. This session esd conducted at the Training 2007 Conference in Salt Lake City, Utah. I enjoyed the audience and had a lot of really great questions and ideas from the audience members themselves. Thanks for contributing to a great session.


Click on the links below to obtain the desired materials:
On a related note: Here are the Slides for my presentation on Gadgets, Games and Gizmos: Tools for Tranferring Knowledge from the Boomers to the Gamers.
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Tuesday, October 16, 2007

Session on Blogging

Currently I am in a session teaching Training Conference attendees about blog...much fun is being had by all.

Hey Check out one of the blogs created by an attendee called Superduperfun Blog

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Ten Technology Strategies for 2008 via Gartner Group

Over at ComputerWorld, an article titled Gartner's top 10 strategic technologies for 2008:Whether you incorporate these technologies or not, they're not going away, the research firm says

Here are three items from the list:

Green IT--I don't view this as too much of a stretch...you want to catch attention now a days, add green infront of anything...just like the letter "e" oh so long ago.

Unified Communications--The coming together of seemingly unrelated systems like security cameras and marketing or store traffic data...this could be an interesting and possibly disturbing trend.

Social Software--Wikis, blogs, podcasts. This seems obvious. Especially as more and more people adopt these technologies. In fact, today I am giving session in Salt Lake City on this various topic to learning and development professionals who want to add these technologies to their toolkit.

What trends are you seeing and how do they relate to instructional technology and learning and development professionals?


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Sunday, October 14, 2007

Off to the Training Conference

So today is an incredible day of travel, 6 hours from France to Philly and then 5 more hours to Salt Lake City. Still, worth the trip for the training conference. Already have many dinner plans for a few evenings, good time to see old friends and I got a lot done for my three presentations on the plane.

In honor of the conference, look for me to be blogging at the conference blogTraining Tech Solution.

And if you are thinking about adding games, simulations or Massively Multiplayer Online Role-Play Games better known as MMORPGs, to your training agenda...check out the editor's letter written by Lorri Freifeld called Editor's Note: Game Plan which discusses concepts related to games and simulations.

In the spirit of balanced and equal coverage...here is a counter arguement...sort of to games (at least of women gamers.)College Women on Gamers: They Giggle.

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Friday, October 12, 2007

Paris Presentation



The Arc La Defense through my digital camera, my hotel is only a few meters away.

Yesterday, I presenting an e-learning (computer-based training) maturity model explaining how e-learning can move from cost savings to strategic advantage in the area of compliance to a European audience in La Defense which is a major business district in France. Europe is working through the same issues of e-learning as the rest of the world with the added struggle of working with various languages and governing bodies. However, the advantages of e-learning (CBT) are universal. The implementation issues appear to be as well.

You can see images of the Arc La Defense here. I've also been able to visit a few of the sites.

France is a wonderful country and a little "en peu" of my high school French is coming back...although, not enough:)

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Tuesday, October 09, 2007

Second Life Workshop



I'll be conducting a Second Life Workshop in conjunction with the folks from Training Magazine as an extension of my conference presentation on the topic.

To learn more go to LOL's description of Second Life: Basic Design Workshop. If you want to sign up...Save $100—register with Discount Code tme27f online at: www.TrainingLiveAndOnline.com.
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Monday, October 08, 2007

Going to the MUVEES to See River City

Chris Dede giving the group a tour of The River City Project.

Last week I was fortunate enough to be taken on a tour of the virtual world of River City created under the direction of Chris Dede of Harvard. He is the principle investigator of a grant funded by the National Science Foundation designed to explore the teaching possibilities of virtual worlds.

I was joined on the tour by Gordon Snyder of NCTT, Scott St. Onge and Hilary Mason of Johnson and Wales University as we are teaming up for a presentation in a few weeks (my contribution with Hilary is virtual via Second Life.)

If you haven’t heard of The River City project or of Chris Dede, it is a fascinating project. Chris has been a pioneer in Multi-User Virtual Environment Experimental Simulators(MUVEES) for learning and The River City Project is a great example of a MUVEES used to teach students about the scientific inquiry process.
Arriving in River City to determine the cause of the mysterious illness.

As the River City Web Site Indicates:
As visitors to River City, students travel back in time, bringing their 21st century skills and technology to address 19th century problems. Based on authentic historical, sociological, and geographical conditions, River City is a town besieged with health problems. Students work together in small research teams to help the town understand why residents are becoming ill. Students use technology to keep track of clues that hint at causes of illnesses, form and test hypotheses, develop controlled experiments to test their hypotheses, and make recommendations based on the data they collect, all in an online environment.

The best part is that
Since the River City Project is supported by a grant from the National Science Foundation, access to the simulation, curricular materials, professional development, and just-in-time assistance are provided free of charge to schools

So, if you are a teacher in middle or high school, check out The River City Project and go to the MUVEES.
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Friday, October 05, 2007

Physical, Face-to-Face, In Person Book Tour

Gadgets, Games and Gizmos for Learning is taking me all over the world...literally. Here are some physical, face-to-face book tour stops (old fashion, I know, I know).

I'm speaking in Paris, France next week at the Kaplan-EduNeering European Knowledge Summit--invitation only (sorry). I'll be discussing learning trends like, Games, the use of wikis and blogs for Personal Learning Environments, Increased Focus on Assessments, Scenario-based Learning and other exciting happenings in the world of learning as they relate to Gadgets, Games and Gizmos.

Then, it is off to Training Tech Solutions Conference and Exposition on October 15-17 in Salt Lake City, Utah. I literally get off the plane from France and board the plane for Salt Lake. While at the conference, I am speaking 3 times and getting together with some people I've only met through blogging...it will be a great time. Thanks to Brent for setting up the drinkfest. The three events are:

-Games, Gadgets, and Gizmos: Transferring Knowledge from Boomers to Gamers Monday, Oct 15 03:15 PM -04:15 PM

-Utilizing Wikis, Blogs and Social Networking Tools for Corporate Training and Communication Tuesday, Oct 16 01:30 PM - 03:00 PM a 90 minute hands on session.

-Learning in 3D: What the 3D Web Means to Online Learning Wednesday, Oct 17 08:15 AM - 11:15 AM

-There is an "official" book signing in Utah at some point at the conference but I can't find the email with the date...I'll post it when I figure it out:)

Then I head home and speak in Philadelphia area on October 26th at a large financial services firm. This too is a private engagement.

Then, I speak publically as a Keynote at the PA/DE/NJ Distance Learning Association's 5th Annual Conference & Expo at Penn State Great Valley campus. This event takes place on Wednesday November 7, 2007.

Then down to Cary, North Carolina on December 11th and 12th for the Advanced Learning Technologies Summit.

Then a couple of events in Feb and one in June already schedule.

So, if you can make any of those venues, I'd love to have you stop by and say hello. And yes, I'll be glad to sign a book or two...which is one downside of the virtual book tour...I can't sign any books.

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Thursday, October 04, 2007

Super Short List of Simulation Tool and Game Tools

So you are thinking of creating a simulation of some sort, or perhaps a Massively Multiplayer Online Role Play Game (MMORPG) or maybe even a simple branching scenario.

If you are, here is a short list of tools...if you use any other tools, feel free to leave the name and URL in the comments.

SimVentive "This is a software toolset that enables designers of instructional ("serious") games to create training simulations and to define the behavior of characters and objects that populate those simulations, all without programming."

Realm Crafter "This game engine allows you to design, create and publish your very own MMORPG game.

Torque Game Engine "Torque Technologies line of game development tools and resources to make game programming a reality for game developers of all experience levels. Whether you are a beginning game developer or have plenty of game development experience, Torque has a solution for everyone."

Adobe Captivate If you want to create branching scenarios, Captivate is a quick and simple tool.
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Wednesday, October 03, 2007

Hello, You are On the Air with Karl Kapp


Today I had the pleasure of speaking with Mark Lawrence and Joe McGranaghan on their radio talk show On the Mark on News Radio 1070 WKOK. Mark was across the table and Joe sat beside me. The topic was "video games are good for kids?"

A controversial spin on the book and a good approach for a general talk show. Joe and Mark provided great commentary, questions and insights plus they did their home work digging up some articles about the "evils" of video games and well as some articles about the benefits.

It was a lively discussion and Mark even bookmarked a couple of pages in the book for our discussion. We talked about how some games are good for kids, how schools should incorporate more video games into their curriculum and how systems like the Wii can help students loose weight.

I think everyone had a good time (I know I did) and I hope the listeners learned about the good qualities of video games and how some of them can, indeed, be used for learning and education. And don't let Joe fool you, he is totally into Sid Meier's Civilization. And afterward, the play-by-play announcer from the sports desk Kevin Herr joined in a discussion about the infamous Grand Theft Auto series.

We even had two alumni from Bloomsburg Unversity's Instructional Technology program, who I had never met, join in the discussion. Great calls and discussion.

I hope to do it again sometime as Mark did offer to have me on the show sometime in the future.

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Tuesday, October 02, 2007

Virtual Book Tour (VBT) Extends into Week 4

The book tour is just about wrapping up and it has been a blast for me. Rarely do authors get any real feedback on their work and rarely are they given the opportunity to partake in discussions about their books with engaged people from the field...a recap entry of the tour is in the works.

This tour has given me a great opportunity to learn more about what people think of the boomer/gamer knowledge gap and some great ideas on what to do about the gap. I have gained a lot from the tour experience. Thank you to all who participated!

As an added bonus we are extending into week 4 as Lisa Neal at eLearn Mag did an interview with me called Five Questions for Karl M. Kapp where I briefly discuss the book and other thoughts about Gadgets, Games and Gizmos.

For a more in depth interview, check out my discussion with Shalin in a post called Q&A with Dr. Karl M. Kapp where she asks about the influence of my two gamers boys on the book and my recent work in learning and some other great questions.

Also, Tom Haskin added another posting about the book called Using our sense of wonder...a wonderful post :)

And finally, although the site has been dormant for a little while, I managed to find a rare e-learningguru.com artifact...a brief three page summary of Gadgets, Games and Gizmos for Learning. You'll want to check that out as well...and forward on to your friends.

Ok, one more thing, I am continuing my discussions with Brent Schlenker over at Corporate E-Learning Strategies and Development for several weeks so stop over on Brent's site and you can have a listen to our discussions. We certainly have fun with our talks. __

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