Avatar Information
Learning about avatars:What is an Avatar?
Encourage Avatar Customization
Promoting motivation with virtual agents and avatars: role of visual presence and appearance.
You are your avatar, your avatar is you.
Avatars for Learning
Accidental Learning and the Power of Stories (information about 3rd person and 1st person learning opportunities)
Videos
Here are some videos about creating a good educational video. Remember, even in an educational video, you are telling a story. The story of how to accomplish a task or achieve a desired outcome. Educational does not mean, no story. It means an instructional story.
Simulations
Do they die in real life?
Advantages of immersive learning
Creating questions for compliance training.
__ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide
2 comments:
All areas discussed here provide more of an explanation on how well 3D instructional materials can work within the classroom or working environment.
In the past I have used poor training materials to learn about hospital routines and safeguards. I can see how this type of environemnt would help a new person understand the requirements of the hospital and the training you must complete to stay certified. I often found it difficult to understand some of the materials presented. Having the opportunity to see, for example, the hazmat training portion in 3D simulation would have been easier to understand and more beneficial.
Technology is definitely making it easier for hands on visual learners to gain new concepts and learn how to present new information.
The one thing that has really come out of the "Learning in 3D" class for me this summer has been in connecting with the idea of me as an avatar, or an avatar representing me. Having been someone who played video games during my undergraduate years (before it was all about playing online against other "real" people), it's taken a bit of adjustment to interact with other avatars in the virtual environment knowing that they are not programmed objects in a game, but instead representative of real people.
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