Use a stock environment with the same general characteristics that the final environment will have. For example, select one of the stock offices in Thinking Worlds if your final game will be in an office.
For characters, use several stock characters that have the same general look-and-feel that the final characters will probably have. This is helpful, although not necessary, because any character will do as long as it is accompanied by an explanation.
Create some short interactions that will be similar to some of the interactions in the final game to illustrate the interactivity. Thinking Worlds makes creating these interractions very easy and very quickly.
Aim to create a total of five minutes of game play with one “Wow!” moment – A “wow” moment could be a camera movement, a particle effect, a sound or an interraction. Make your “wow” moment exciting to show the audience how easy it is to become immersed in your games.
Finally, when you show the prototype, explain to the audience that it is a rough skeletal version of what you have in mind for the final version. Explain how the stock environment can easily be changed, the characters will change to the appropriate ones and any sounds or atmospheric, immersive aspects will also be changed to the appropriate ones for the final simulation.
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