Here are some books that I think would be good to read in front of a fireplace on those cool fall days.
The Starfish book talks about the value of decentralized organizations and how they grow and can prosper where centralized organizations have trouble. Orbiting the Hairball is about retaining your creativity in a corporate environment...not an easy task. Extreme Toyota describes the successful traits of the organization and how they were leveraged for success but the book also points about some flaws in the automaker...I love the balance of the book.
If you want learning related books, check out:
From Analysis to Evaluation provides some great tools and ready-made worksheets. Good to have in your library. The E-Learning Handbook provides a comprehensive look at the e-learning industry, past, present and tips for the future. Technical Training has a mis-leading title. This book is about instructional strategies and how to apply them. This is a great book for understanding how to apply instructional strategies to any work you are doing.
In terms of learning may I also humbly suggest:
Gadgets, Games and Gizmos is about transfering knowledge from the boomer generation (currently in power) to the upcoming Gamer Generation. Winning E-Learning Proposals is about how to write an effective proposal (focused on e-learning) and Integrated Learning is about implementing a manufacturing based ERP system using the ADDIE model as a larger framework. They make great door stops also:)
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Catalog of Recommended Books, Games and Gadgets
Recommended Games and Gadgets
Recommended Books
Content Guide
Monday, September 15, 2008
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2 comments:
Dr. Kapp, I have the e-learning handbook by Dr. Carliner. I picked it up immediately after hearing you speak with him at the June 2008 STC Summit here in Philly. Although I'm not through the entire book I would recommend it to anyone serious about elearning in their organization.
As for your games book. I thought it was great! My 16 y/o son is chugging along through it and likes the references you make to familar games he plays such as Runescape and World of Warcraft. I think you're spot on with everything in the book. I do have some questions though; what about us Gamer 1.0s? I mean where do we fit into the mix? And, what do you call kids that are in my daughters age (1 y/o)? Is there a new name for this generation?
Gamer 1.0's need to learn a little more about games, gizmos and gadgets and become more comfortable with them. We should use them to communicate with our kids and with our students or trainees who happen to be of a later "Gamer" generation.
Kids your daughter's age...not sure what to call them ultra-digital natives?
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