A number of alumni and friends of Bloomsburg University's Instructional Technology program have sent me some great links and they are all about wildly different things but all are related to the gamer generation. Check them out.
- Here is one titled Most-Praised Generation Craves Kudos at the Office from Alison Stone. It talks about the gamer generation and their desire for feedback and praise...a desire, that I believe, comes from the immediate feedback from video games. Nothing provides faster, more constructive feedback than a video game. You know instantly if you are on target or wrong.
- Here is an article Swedes open embassy in Second Life of course it is about Sweden opening an Embassy in Second Life courtesy of Katie Rebilas. If you still don't think 3D worlds are important, you really need to look at what is going on. Even if Second Life does not become the learning platform of choice for 3D interactions, there will be an on-line 3D component to training programs in the very near future.
- Here is short piece on Cigna's efforts to educate young cancer patients about their disease through the use of a video game from a 2002 alumni Brandon Beaver. The article, Cigna offers free video game for young cancer patients explains about the disease and tries to take some of the mystery out of what happens to the patient in a way that they can relate to...video games.
Are you ready? If you want to be more prepared, pick up Gadgets, Games and Gizmos for Learning
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1 comment:
Here's an interesting article about how Boomers may use video games to stave off age-related memory loss:
http://discovermagazine.com/2007/may/the-elastic-brain/
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