Lesson 1:Understand the client’s learning needs, participant volume requirements, technology access and security requirements, and participant appetite for working with new technologies. Use all of this information to select the right platform to meet the client’s needs at that point in time. As clients mature in their use of and experience with Virtual Immersvie Environments, you can move them from less sophisticated platforms to more elaborate ones.
Lesson 2: Whatever platform you choose, it is critical to provide participants with an On-Ramp to help them become comfortable with the technology. Time must be allocated in advance of the program to provide basic instruction on platform navigation and mentoring must be made available. It is important to separate the learning associated with coming up to speed on the platform from the learning that will be delivered within the program. If participants have to learn both at the same time, it usually results in frustration.
Lesson 3: Don’t assume that what works in the classroom or in traditional events translates to the virtual environment. Learning in virtual worlds is more experiential, action oriented and social. Focus must be placed on function and interactivity when designing 3D learning environments. Also be sure to allow plenty of time for unstructured interaction. Create purposeful space and time for informal and serendipitous interactivity in your design
These lessons excerpted from;
See Eight 3D Virtual World Design Principles for ideas on designing your own 3D learning event.
Catalog of Recommended Books, Games and Gadgets
Recommended Games and Gadgets