tag:blogger.com,1999:blog-34592362.post6346405132869079409..comments2024-01-13T07:04:29.167-05:00Comments on Kapp Notes: Some Questions and AnswersKarl Kapphttp://www.blogger.com/profile/10586071112339563727noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-34592362.post-8382979038931513942008-08-27T08:17:00.000-05:002008-08-27T08:17:00.000-05:00Nice synopsis! Just two things to add:- the four ...Nice synopsis! Just two things to add:<BR/>- the four categories, at least how I view them, can potentially overlap. We're looking at combining virtual worlds and web 2.0 technologies to create an interesting learning environment for our senior capstone course in IST. Could be interesting.<BR/><BR/>- I've spent a lot of time thinking about informal learning lately, and how that is designed and facilitated. The time we spend in 'formal' learning environments (school, workforce training, etc) is absolutely TINY. If we can create learning environments that our audience(s) will 1) find and 2) enjoy...that's a fantastic formula. Games already provide a baseline for how this can be done (the game itself, the software around the game, the message boards, the communities, etc)<BR/><BR/>I've been coming back to a quote by Jim Gee a lot lately:<BR/><BR/> Games' greatest strength is not information delivery: it's about experiences and how they make you see the world in a different way<BR/><BR/>I think the best games create a shared experience for all the players that we, as designers, need to start looking at and attempting to leverage for learning.Barthttps://www.blogger.com/profile/03614482627121562357noreply@blogger.com