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Wednesday, February 11, 2009

Random Thoughts on 3D Learning Environments

Think about it, the internet is just over 5500 days old.

When we pause to consider this fact it is almost impossible to imagine how much change this technology has brought to Society, Business and Learning and how much more it will bring.

Similarly, as we enter the age of the immersive internet, or 3D internet, it is equally impossible to underestimate the impact the 3D web will have on learning, business and society. The transformation of the Internet from a static, one-way conduit of information into a three-dimensional world in which people, as avatars, interact, work and collaborate together will profoundly change business and learning. As we enter the age of the immersive internet, it is important that we pause to consider the significant transformational impact it will have.

The three-dimensional web is being driven by a new generation of learners who are entering the workforce with a different focus, mentality and learning style than any previous generation. A mentality forged by playing video games and interacting in 3D worlds such as Second Life, Active Worlds and There.com.

According to Steve Prentice of the Gartner group, By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life (what he is saying is that they'll all have 3D worlds).

One great example is Wells Fargo's Stagecoach Island.

Another is the world mokitown sponsored by Dailmer.

Do you know of any others?
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2 comments:

Anonymous said...

We have our SL island where we are doing emersive 3D training and virtual online learning tools using 3d simulations and MMO's.

You can learn more about it at http://www.designingdigitally.com

Karl Kapp said...

Andrew,
Thanks, I'll check it out.